Next update: ideas welcome

Last few weeks I have slowly started working on the codebase, getting the game in a more stable state. The first tests seem to imply the fixes are helping and the game is more stable (for me at least). I am also moving a lot of code around, reorganizing, which is rewarding, but not noticeable to anyone…


Version 0.11.1

I am thrilled to see the 0.11-branch perform so well. All those hours recoding the persistent building-code and database code has paid off. So, with the help of your bug reports I present to you version 0.11.1. NOTE: Because of the duplication problems in previous builds for this version I wiped the database. So all…


Version 0.11.0

The 0.10.x branch was pretty disastrous in attempting to fix the building problems. So I went back to the drawing board and totally rewrote everything related to persistent buildings. The result is a new method of addressing the buildings, which in my tests seem very reliable. I hope this 0.11.x branch will help the game…


Version 0.10.3

Continuing the quick updates in trying to fix the building problems I present version 0.10.3. Changelog: tweaked building code tweaked destroy code tomato plant should revert to plant without tomatoes Get the updated version here: https://chaozz.itch.io/survius There are 7 comments in our discussion thread.


Version 0.10.1

Like stated in the previous release (0.10.0) the 0.10-branch is to address the building problems. I implemented a lot of error logging and thanks to everyone submitting bug reports I was able to address the biggest issue in the 0.10.0-release. So to quickly fix the problem I released 0.10.1. Changelog Fix for ERROR: Server returned error…


Version 0.10.0

This version is the first attempt to address the building problems. It will probably introduce a few new bugs, but I was in a hurry to push this version out because people were starting to complain about disappearing buildings. I don’t have a real changelog, but in short: the client now requests the deletion of…


Version 0.9.8

Changelog: Boxes show action text again Zombies should now chase everyone Fog density lowered yet again Get the updated game at https://chaozz.itch.io/survius There are 19 comments in our discussion thread.


Version 0.9.7

This version tries to address the building problems from the previous build. Changelog: if a client receives an error during login, it will quit before continuing to load other things all persistent items have a very long default lifetime, for when for some reason the lifetime is set incorrectly zombies are controlled locally by the…


Version 0.9.6

Changelog: Dropped items stay on the ground Zombies and deer spawn no longer disappear You can destroy your own built items (10 hits with an axe) You can destroy other players built items that have less than 24 hours before they despawn (20 hits with an axe) Items that you destroy with an axe will…


Version 0.9.5

Changelog: Player doors can be opened again Loot will no longer disappear when dropping it Get the updated game from https://chaozz.itch.io/survius There are 9 comments in our discussion thread.