This version tries to address the building problems from the previous build.
- if a client receives an error during login, it will quit before continuing to load other things
- all persistent items have a very long default lifetime, for when for some reason the lifetime is set incorrectly
- zombies are controlled locally by the owner of that zombie
- zombies do share who they’re chasing with the other players
- fog is 50% less dense and is tied to the drawing distance now (drawing distance minus 50 meters)
- a lot of backend tweaks (registration and activation in particular)
Get the updated game at https://chaozz.itch.io/surviusThere are 5 comments in our discussion thread.